Grand Theft Auto V launched over three years ago, yet it’s still a big money-maker, proving that — at least in some small way — crime does pay. The popular open-world action game has now shipped 75 million copies, publisher Take-Two Interactive revealed today during an earnings call. That’s a number Take-Two’s other high-grossing titles can’t begin to touch. Mafia III shipped 5 million copies (4.5 million of those were during launch week), while NBA 2K17 shipped nearly 7 million and Sid Meier’s Civilization VI passed 1.5 million. GTA V’s numbers place it in the same league of blockbusters as Minecraft (over 100 million copies sold) and Wii Sports (82.79 million sold). While the number of copies shipped to stores doesn’t equal the amount sold-through to customers, it’s an indicator of how well the game is performing. [Engadget]

Not only are they still selling copies of the game, they’re making big-time money on microtransactions within the multiplayer. I’ve fell into that trap for a brief week one year with Candy Crush (I spent like $5), but luckily that tactic really doesn’t work with me. If I find out a game, especially a mobile game, has this monetary system in place, I’ll dump it. It’s a manipulative and lazy way to earn money for a company. I say to those folks build a better game and sell it for a premium price.