Valve engineer Ben Krasnow has developed a unique way of controlling your computer. According to Krasnow, it doesn’t work perfectly but has “fine motor control”. He developed the mouse through mapping the ”X/Y coordinates in a Windows-style UI with tongue movements constrained to a plane.”
He thinks “there is possible applications for swipe interfaces, carousel menus, yes/no input, etc.”
According to Polygon:
Krasnow describes the practical use of the device as being an alternative to traditional keyboard and mouse set-ups, for users away from these typical control devices or for applications such as augmented reality or Google Glass systems where users will not want to burden their hands to interact with the computer….Tongue mouse designs have also previously been developed for use with paralyzed PC owners.
Wha’dya think? I’m not sure how comfortable or distracting it would be.
Ladies and gentlemen, let’s give a big round of applause to Hiroshi Kajimoto, because the man is a genius.
If you live in a perpetually grey and rainy city like I do, then you know that you either wear a jacket with a hood or you invest in an umbrella. “But Nona, real Seattleites don’t use umbrellas,” you might be thinking. Well, this Seattleite does because I’ll be damned if I’m going to let the rain turn my hair into an unruly pile of fluff.
But oftentimes, my hair ends up getting stuck and pinched in the umbrella wire frame and that’s just a terrible feeling. How can I protect my hair if the very thing that’s supposed to be protecting me is hurting me? (I know, so dramatic, right?)
Enter the UnBRELLA. It places the structural part of the umbrella on the outside, so there’s more room for your head on the inside. Plus, no tangles with the wire! It also stands upright when you set it down, so it dries incredibly easily.
Yeah, I’ll take two, thank you.
The key to this design is lithium batteries. When combined with water, they create a chemical reaction with enough heat to explode a bottle of Axe body spray.
The point of all this is to demonstrate that the TSA’s security measures are more of a spectacle than real protection. In an interview with Fast Company, Booth explains that he started working on the project shortly after the TSA began using full-body scanners to screen passengers. “It just seemed so invasive, and really expensive,” he says. “And if you’re going to go through all that trouble getting into the terminal, why is all this stuff available in the terminal?”
“I think people have kind of been suspecting that the type of things I’ve built are possible,” added Booth. “I just don’t think anyone’s ever taken the time to do it.”
Check out the rest of Booth’s homemade arsenal here. Really this proves the one thing we’ve always know… “Given enough time”… “If there’s will”… “Life uh… finds a way.” I dunno, one or all of those quotes.
Earlier in the week we posted a video of a “Morphing Table Surface” developed by MIT. Now we know how they’re hoping to implement the technology:
inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: http://tangible.media.mit.edu/vision/
Sweet! I can’t wait to use this technology to punch Trolls the face. Imagine one day how cool it would be if you could hug someone through the screen or play an old-fashioned board-game with someone miles away. SIGN ME UP! Who’s with me?! What else could we do?
Prepare to be entranced and mesmerized… Bot & Dolly explaines:
“Box” explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration. It is the culmination of multiple technologies, including large scale robotics, projection mapping, and software engineering. We believe this methodology has tremendous potential to radically transform theatrical presentations, and define new genres of expression.
They’ve already been putting this amazing technology to work. Bot & Dolly were a key component in the recent film Gravity. They provided the scenery robots which allowed the actors to stay stationary while everything else revolved around them. I haven’t seen the movie yet, but judging from the trailer… I would have NEVER GUESSED!
“Prosthetic limbs are prohibitively expensive for anyone, but when it comes to young kids they are especially difficult to afford. Most insurance companies won’t pay for them because kids grow out of prostheses so quickly, and it isn’t often you find a family who can shell out another $10k every year or so.”
Paul McCarthy’s son Leon was born without fingers on one of his hands. After McCarthy came across a video online with detailed instruction on how to use a 3-D printer to make a prosthetic hand for his son he was able to build a functioning hand.
A major step forward in high definition computer graphics. Nvidia’s new processor is the first with the ability to render a 1080p lifelike model of the human face. While computer graphics have been advancing at a super pace it has had it’s problems developing realistic looking human expressions. That’s where Nvidia’s Kepler Tegra 5 chipset steps in… and it’s all generated in real-time! This is a huge boost for GameWorks!
Now, Nvidia demoed “Ira” back in July but, as the Tegra 5 continues to develop, Ira’s shade continues to render in more realistic textures: